Uploaded at 2020-06-24 23:49:31.
Downloaded 563 times total.
The popular ProjectRed World module ported to work on b1.7.3.
-Added ModMenu support
-Added custom entries in the book of lore
-Used Forge, so no sprites are required
-Used Forge to fix harvest level of blocks and tools.
-Tweaked World Gen to make marble and basalt less common.
-Uses MetaData now so it will take 2 block ids as opposed to 11.
-Fix generation id's being hardcoded.
-Sapphire, Peridot and Ruby blocks will now drop when broken.
-Fixed Lore spelling error.
-Added Paxels (with custom entries in book of lore).
-Preloaded terrain.png to stop texture glitching.
-Used Forge for items now to save on sprites.
-Tweaked ModMenu description.
-Changed ModMenu Icon.
-Added config to client.
-Replaced MLProp config with Forge config
-Mod now uses old textures from tekkit classic by default. This can be disabled in the config.
-Nerfed Generation of all the ores, marble and basalt. These were generating to frequently. This should fix that.
-Added in Sickles. They can be crafted out of vanilla materials or any of the gems
-Added detection messages for soft dependency mods
-Added an option in the config to enable/disable mod integration
-Added in new Book of Lore entries for all the new items and blocks
-Nerfed generation of all ores, basalt and marble (again)
-Added 2 new blocks. Basalt Paver and Chiseled Basalt Bricks
-Properly preloaded terrain.png file, this should fix the bug where all the blocks would render as completely white blocks.
-Added in IC2 and IC2Mp integration. Gems can now be crafted out of UU-matter. Ruby may be used as a substitute for diamond in the energy crystal recipe. Sapphire may be used as a substitute for diamond in the lapotron crystal recipe.
-Ported over some more old textures for the blocks. By default the old ones are enabled. The new ones may be enabled in the config.
-Added in Volanos:
Client and bukkit:
Generation of Volcanos and the old basalt generation can be enabled/disabled via the config.
Generation of basalt in the ground has been disabled.
Volcanos are enabled by default.
Volcanos don't generate properly on bukkit. They are disabled by default, plan on fixing this in the future.
Old basalt gen is enabled by default.
-Nerfed generation of Volcanos
-Fixed an issue where the config wouldn't change the IDs of some items
-Fixed an issue on Bukkit where the player would be kicked for internal server error when using a sickle while SAPI is installed on the server
-Changed explosive and hardness properties of blocks to fall more in line with the B1.8 version of the mod.
-Nerfed generation of volcanos again (still doesn't work properly on bukkit).
-Fixed some spelling errors in the configuration file.
-Fixed some spelling mistakes in the config.
-Fixed an issue where some settings in the config wouldn't save.
-Fixed a paxel mining speed issue that would occur when SAPI wasn't installed.
-Fixed some tool recipes.
-Added some code to will be used by my Aether Expansion mod in the future for integration between the 2 mods.
-Fixed another paxel issue on bukkit.
-Move sickle texture up slightly.
-Added more options to configure integration for IC2Mp.
-Fixed uu-matter recipe for sapphire.
-Added in config option to disable ruby and sapphire substitute for energy crystal and lapotron crystal respecitvely.
-The diamond sickle can now be crafted out of industrial diamonds from IC2/IC2Mp.
-Cleaned up code
-Fixed some dumb code in paxel class
-Reduced about of tool enums used
-Fixed some wrong arguments in tool enums
-Fixed basalt gen being weird on client. It will now generate in normal amounts
-Fixed an issue where, under certain circumstances, basalt would drop basalt instead of basalt cobble.
-Fixed a crash in SP.
-Fixed block placing glitch in MP.
-Paxels are effective against more blocks.
-Aether Expansion is no longer a soft dependency.
-ProjectRed no longer requires MetaSmeltAPI and now uses Reforged instead of Forge.
-Tools now use custom tool logic that will not break with SAPI
-If Aether is installed, tools will have enchanter recipes
If anyone is interested in playing this mod in multiplayer, I run a server that has this along with plenty of other mods. For more details, join the discord server: